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Make a Game-Ready Character 

You're Proud Of

A complete roadmap for creating game-ready characters built from over a decade of AAA experience.

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800+

Students

70+

Lessons

100+

Hours of Content

52+

Livestreams (PRO)

Create your Best Character

Essential

  • All Videos 100+ hours of content
  • Project Files
  • Unreal Engine Project
  • J's Basemesh Kit
  • J's Skin packs
  • Access to Community Discord for access to JHill and our team of professionals
  • Lifetime Access
$395

$256

All the Essentials

Best Value

Pro

$595

$386

  • Access to weekly livestreams with JHill - Until July 2026
  • Free access to XGen for Characters Mini Course
  • Exclusive PRO Discord Channel
  • All Videos 100+ hours of content
  • Project Files
  • Unreal Engine Project
  • J's Basemesh Kit
  • J's Skin packs
  • Access to Community Discord for access to JHill and our team of professionals
  • Lifetime Access

Improve as an Artist

Full Student Gallery

Meet Your Instructor

JHill

 Hey, I'm J and I'll be your instructor for this class.

 

I will teach you everything I know about creating character art for games and share as much information as I can about being an artist in the games industry.

 

I have been a professional 3D character artist for video games for over 15 years. I've worked on characters for games like APEX Legends, Titanfall 2, Evolve, and Back 4 Blood.

 

I also have a YouTube channel where I post videos and share information about character creation and CG art in general. I absolutely love digital characters and computer graphics. I see what I do on YouTube and now in this class as an extension of all the things that are important to me.

 

I strive to continually grow as an artist, a teacher, and a video creator. My goal is to make this class the absolute best it can be for aspiring character artists.

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What Students are saying 

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 Class Schedule

Module 1

Tools & Techniques

An overview of the basic tools and techniques you'll need to start making awesome characters 

  • Software Overview
  • Modeling Techniques
  • Basemeshes

Module 2

Planning Your Project

Preparation for the Project. The overview and general strategy to get the most out of your Project and what to look for and know before you begin.

  • Choosing a concept
  • References
  • Blocking out

Module 3

High Poly Modeling

Creating the detailed detailed high poly models of the character and costume with Zbrush and Maya. 

  • Sculpting Leather
  • Sculpting Cloth
  • Metal Armor

Module 4

The Head

Deep dive into facial proportions and anatomy, guiding students in developing authentic faces in their 3D models. Proportions, utilizing references, and understanding age, gender, and ethnicity. 

  • References
  • Proportions of the Face & Head
  • Sculpting the Head

Module 5

The Real-Time Model

 creating the low poly real-time model. model preparation, retopology, low poly modeling, and UV mapping.

  • Retopology
  • Quad Draw
  • UV Mapping

Module 6

Texturing

Baking all the forms and details from the high poly source model and then adding textures and materials. Now the character starts to come to life. Basic texturing, materials, and ways to add story 

  • Baking
  • Texturing the Costume
  • Texturing the Face

Module 7

Hair for Games

Learn to create real-time hair with expert Hazel Brown .

  • Demos
  • Example Files
  • Unreal Engine Breakdown 

 

Module 8

Rendering with Unreal Engine

 Assembling the character model and textures in Unreal Engine, creating materials, lighting, and rendering.

  • Exporting to Unreal
  • Materials in Unreal
  • The Eyes

Module 9

The Final Presentation

Putting it all together and showcasing the character to maximise impact.

     
  • Posing
  • Rendering with Path tracing
  • Posting on ArtStation

Not sure if this is for you? 

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