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Make a Game-Ready Character
You're Proud Of
A complete roadmap for creating game-ready characters built from over a decade of AAA experience.
800+
Students
70+
Lessons
100+
Hours of Content
52+
Livestreams (PRO)
Create your Best Character
Essential
- All Videos 100+ hours of content
- Project Files
- Unreal Engine Project
- J's Basemesh Kit
- J's Skin packs
- Access to Community Discord for access to JHill and our team of professionals
- Lifetime Access
$395
$256
All the Essentials

Best Value
Pro
$595
$386

- Access to weekly livestreams with JHill - Until July 2026
- Free access to XGen for Characters Mini Course
- Exclusive PRO Discord Channel
- All Videos 100+ hours of content
- Project Files
- Unreal Engine Project
- J's Basemesh Kit
- J's Skin packs
- Access to Community Discord for access to JHill and our team of professionals
- Lifetime Access
Improve as an Artist
Meet Your Instructor
JHill
Hey, I'm J and I'll be your instructor for this class.
I will teach you everything I know about creating character art for games and share as much information as I can about being an artist in the games industry.
I have been a professional 3D character artist for video games for over 15 years. I've worked on characters for games like APEX Legends, Titanfall 2, Evolve, and Back 4 Blood.
I also have a YouTube channel where I post videos and share information about character creation and CG art in general. I absolutely love digital characters and computer graphics. I see what I do on YouTube and now in this class as an extension of all the things that are important to me.
I strive to continually grow as an artist, a teacher, and a video creator. My goal is to make this class the absolute best it can be for aspiring character artists.
Latest on ArtStation
Class Schedule
Module 1
Tools & Techniques
An overview of the basic tools and techniques you'll need to start making awesome characters
- Software Overview
- Modeling Techniques
- Basemeshes
Module 2
Planning Your Project
Preparation for the Project. The overview and general strategy to get the most out of your Project and what to look for and know before you begin.
- Choosing a concept
- References
- Blocking out
Module 3
High Poly Modeling
Creating the detailed detailed high poly models of the character and costume with Zbrush and Maya.
- Sculpting Leather
- Sculpting Cloth
- Metal Armor
Module 4
The Head
Deep dive into facial proportions and anatomy, guiding students in developing authentic faces in their 3D models. Proportions, utilizing references, and understanding age, gender, and ethnicity.
- References
- Proportions of the Face & Head
- Sculpting the Head
Module 5
The Real-Time Model
creating the low poly real-time model. model preparation, retopology, low poly modeling, and UV mapping.
- Retopology
- Quad Draw
- UV Mapping
Module 6
Texturing
Baking all the forms and details from the high poly source model and then adding textures and materials. Now the character starts to come to life. Basic texturing, materials, and ways to add story
- Baking
- Texturing the Costume
- Texturing the Face
Module 7
Hair for Games
Learn to create real-time hair with expert Hazel Brown .
- Demos
- Example Files
- Unreal Engine Breakdown
Module 8
Rendering with Unreal Engine
Assembling the character model and textures in Unreal Engine, creating materials, lighting, and rendering.
- Exporting to Unreal
- Materials in Unreal
- The Eyes
Module 9
The Final Presentation
Putting it all together and showcasing the character to maximise impact.
- Posing
- Rendering with Path tracing
- Posting on ArtStation
Not sure if this is for you?
Let’s Talk About It